- Analogue - devices which record data linearly from one point to another. Analogue devices read the physical data off the media.
- Digital - devices which perform all calculations using one or zeros.
- Sector - An area that is distinct from others.
- Platform - A high platform that people or things can stand on.
- Product - A object that is manufactured.
- Device - Something made for a particular purpose.
- Cross Media Synergy - Two or more products being released at the same time.
- Encoding - an area that is surrounded by a barrier.
- Technological Convergence - Media technological convergence is the tendency that as technology changes, different technological system sometimes evolve toward performing similar tasks
- Pre-production - work done on a product, especially a film or broadcast programme, before full-scale production begins
- Production - the action of making or manufacturing from components or raw materials, or the process of being so manufactured.
- Post-production -work done on a film or recording after filming or recording has taken place.
- Distribution -the action of sharing something out among a number of recipients.
- Exhibition - a public display of works of art or items of interest, held in an art gallery or museum or at a trade fair.
- Access - the means or opportunity to approach or enter a place.
- Immediacy - the quality of bringing one into direct and instant involvement with something, giving rise to a sense of urgency or excitement.
- Portability -the ability to be easily carried or moved.
- Convenience - the state of being able to proceed with something without difficulty.
- Interactivity -the process of two people or things working together and influencing each other.
- Personalisation -meeting the customer's needs more effectively
- Connectivity - the state of being connected or interconnected.
- Individual Consumption- When users engage with a digital media product on their own, for solo enjoyment (i.e. reader, gamer, consumer, DVD, viewer, social networking)
- Group Consumption- When users engage with a digital media product with others, for collective enjoyment (i.e. social interaction, competition, belonging, sharing.
- Passive- We blindly accept what we are given/told etc.
- Active- We have a choice. We choose to consume a media text to fulfil our own needs.
- Primary research- research that is conducted first hand (questionnaires)
- Secondary research- 'second hand' research conducted by using existing primary research information (books)
- Quantitative research- to measure responses in quantifiable terms (how much/how many) using numerical data.
- Qualitative research- measure individual opinions, attitudes, behaviour and the psychology behind the choices people make.
- Objective questions-
- Subjective questions-
Initial Idea for a new film magazine 1. Research current film magazine. 2. Conduct research on what is in the magazine; Features Reviews Interviews Contest Keep a log on all your research. Total Film wrote a lot about the newest and most popular film of that time AVATAR. They used seven pages of the magazine to speak about the film and their opinion on it, by added interview questions and quotations from the actors themselves. They also used many pictures of sense from the movie and the actors. Im planning to start my own film magazine and to do this I must learn and research existing film magazines. Im going to view the Lay out and what sort of content they use to speak about the film. This is so I can get the hang of come how to approach my own film magazine. Total Film Magazine was first issued on February 1997 to review, and feature cinema, DVD and blu-ray...
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