- Analogue - devices which record data linearly from one point to another. Analogue devices read the physical data off the media.
- Digital - devices which perform all calculations using one or zeros.
- Sector - An area that is distinct from others.
- Platform - A high platform that people or things can stand on.
- Product - A object that is manufactured.
- Device - Something made for a particular purpose.
- Cross Media Synergy - Two or more products being released at the same time.
- Encoding - an area that is surrounded by a barrier.
- Technological Convergence - Media technological convergence is the tendency that as technology changes, different technological system sometimes evolve toward performing similar tasks
- Pre-production - work done on a product, especially a film or broadcast programme, before full-scale production begins
- Production - the action of making or manufacturing from components or raw materials, or the process of being so manufactured.
- Post-production -work done on a film or recording after filming or recording has taken place.
- Distribution -the action of sharing something out among a number of recipients.
- Exhibition - a public display of works of art or items of interest, held in an art gallery or museum or at a trade fair.
- Access - the means or opportunity to approach or enter a place.
- Immediacy - the quality of bringing one into direct and instant involvement with something, giving rise to a sense of urgency or excitement.
- Portability -the ability to be easily carried or moved.
- Convenience - the state of being able to proceed with something without difficulty.
- Interactivity -the process of two people or things working together and influencing each other.
- Personalisation -meeting the customer's needs more effectively
- Connectivity - the state of being connected or interconnected.
- Individual Consumption- When users engage with a digital media product on their own, for solo enjoyment (i.e. reader, gamer, consumer, DVD, viewer, social networking)
- Group Consumption- When users engage with a digital media product with others, for collective enjoyment (i.e. social interaction, competition, belonging, sharing.
- Passive- We blindly accept what we are given/told etc.
- Active- We have a choice. We choose to consume a media text to fulfil our own needs.
- Primary research- research that is conducted first hand (questionnaires)
- Secondary research- 'second hand' research conducted by using existing primary research information (books)
- Quantitative research- to measure responses in quantifiable terms (how much/how many) using numerical data.
- Qualitative research- measure individual opinions, attitudes, behaviour and the psychology behind the choices people make.
- Objective questions-
- Subjective questions-
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